![]() ![]() Manhattan ES 3.0/3.1: This test remains relevant given that modern games have already arrived at its proposed graphical fidelity and implement the same kinds of techniques.Most of these techniques will stress the shader computing capabilities of the processor. Specifically, the test offers really high polygon count geometry, hardware tessellation, high-resolution textures, global illumination and plenty of shadow mapping, copious particle effects, as well as bloom and depth of field effects. Currently, top mobile chipsets cannot sustain 30 FPS. Aztec Ruins: These tests are the most computationally heavy ones offered by GFXBench.The outputs are frames during the test and frames per second (the other number divided by the test length, essentially) instead of a weighted score. Newer tests use Vulkan, while legacy tests use OpenGL ES 3.1. ![]()
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